Engaging Students with Dynamic Games. Sample games and activities that can suit almost any EFL topic
DOI:
https://doi.org/10.69475/Keywords:
engaging, games, motivation, dynamic classes, skillsAbstract
A game is considered a valuable technique, which includes three main elements: competition, rule(s), and enjoyment, which should be well established through a teaching-learning objective. Any teacher would be able to use games in order to increase their students' motivation towards the English language and at the same time students can better develop or improve their own learning skills. The reason why we have chosen to focus on dynamic games in particular is that due to the students' short attention span, they are often likely to lose interest in the lesson. By having them move around, collaborate, play or compete against each other, we are actually putting them back on track, while also further building on their skills and knowledge of language in a fun, playful, non-threatening manner.
References
Carrier, Michael & The Centre for British Teachers (1980). Take 5. Games and Activities for the Language Learner. (2d. ed.). London: Nelson.
Lee, W.R. (1979). Language Teaching Games and Contests. (2d. ed.). Oxford: Oxford University Press
Ragsdale S., Saylor A (2007). Great Group Games. 175 Boredom Busting, Zero-prep Team Builders for All Ages. Search Institute Press
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