Teaching English Through Games. Research Data and Findings

Authors

  • Ligia-Daniela Botiza “Inochentie Micu” High School & “Napoca” Technical College, Cluj-Napoca Author

DOI:

https://doi.org/10.69475/

Keywords:

game-based learning, communication games, drills, vocabulary games, card games, information-gap games, television and radio games

Abstract

Teaching English Through Games presents playing in the classroom and its benefits, types of games. Methodology is divided in five parts. Objective and hypothesis, states that primary school children can improve their English competence if their teacher uses games in teaching. Research description, presents the period, the participants and the method of the research. Data collection – investigative instruments, presents the way in which data were gathered, a series of observations, interviews and a questionnaire for assessing students` perception of learning English through games (see Appendix 1). Data processing and data interpretation, shows how data collected through observation, the above mentioned questionnaire and interviews were analysed. Results show that most primary school students learn best if their teacher uses games in the English lessons. This research shows that games are very useful for helping students develop their language skills. Teaching English through games is one of the most effective methods in primary school.

Author Biography

  • Ligia-Daniela Botiza, “Inochentie Micu” High School & “Napoca” Technical College, Cluj-Napoca

    Ligia-Daniela Botiza has been teaching English in public schools for 15 years. She is currently working with primary, secondary and high school students and she is passionate about teaching English through songs and games, developing the students` creativity, role playing in the English lesson and mentoring students. She has delivered workshops in conferences in Cluj-Napoca, Iaşi and Timişoara. She has been involved in POSDRU projects with her students: “Skills for Jobs” POSDRU/160/2.1/S/141384. Her research interests include: game-based learning, project-based learning and collaborative learning.

References

Published

04-07-2024

How to Cite

Teaching English Through Games. Research Data and Findings. (2024). RATE Issues, 27(1). https://doi.org/10.69475/